Wormholes Review
As the captain of your own interstellar Uber your job is to take passengers (cards, in Wormholes’ case) to their destinations.
As the captain of your own interstellar Uber your job is to take passengers (cards, in Wormholes’ case) to their destinations.
Sometimes you want a game that cuts through the layers upon layers of complexity of modern Euro games and instead emphasises doing one thing, and doing it well. Trekking Through History’s thing is set collection, and it’s something it does very well
For this price, for a game as much fun as Pioneer Rails is, I think you’d have to try hard to think of a reason to not back it.
Kamisado finds a happy medium between the two extremes. It’s a game I can teach to anyone in a minute and have them enjoy, but the depth of the strategy continues to emerge long after your fiftieth game.
I grew up in the Golden Age of arcade beat-em-ups. The likes of Street Fighter 2 consumed me and my spare change for years. For a long time, there was no way to get that same feeling at home, and the rip-off games that appeared didn’t really scratch that itch (we won’t talk about how much I spent on a Japanese import copy Street Fighter 2 SNES cartridge)
Achroma – the evolving card game in the style of a collectible card game. Beautiful artwork, and maybe more?
A fully-resettable campaign game for one player which is quick to play, fun, and doesn’t take up an acre of table space? Yes indeed, what a great game.
I’ve got a pet pug called Jeffrey. Actually, I’ve got one-and-a-half pugs, as I also have a half-pug called Peggy. Now, as squishy as a pug might be, there’s no way I’m getting Jeff in a mug.
On the surface, it’s easy to say Scout is a set collection game. The truth is that it’s more of a ‘carefully craft a set and then get rid of it’ game.
Flatout Games has built a good name for itself with its previous games, Calico and Cascadia. Verdant picks up the baton and keeps running, delivering another solid, clever game