Salamandra Review – Worthy of worship?

Call it a toy, call it a gimmick, call it a quality-of-life improvement, call it what you want, but the sucker dart in the Salamandra box is genius.

Call it a toy, call it a gimmick, call it a quality-of-life improvement, call it what you want, but the sucker dart in the Salamandra box is genius.

It's a cliché to say it, but Kobayakawa is much greater than the sum of its parts.

2026 saw the third iteration of Roll The Dice Cornwall's South West Cornwall Games Expo, and it was the best yet.

Tally up is great, and for around £15 it's really a question of why shouldn't you buy it?

A beautifully made game in the same vein as Azul, but maybe not enough there for fans of meatier games.

Eternal Sevens does for Sevens what Eternal Decks did for games like The Crew or Hanabi.

A review copy of Vantage was kindly provided by Stonemaier Games. Thoughts & opinions are my own. Vantage landed last year with a lot of hype behind it. Jamey Stegmaier’s baby, years in incubation, landed on tables with a heavy…

If you grew up with the Labyrinth movie with its 'guards on the door' puzzle, or more recently the video game Blue Price with its chest-opening puzzles, then you know what to expect.

Ringyo (Ringyō / 林業) is a game about forestry in Edo-period Japan. Well, kinda. It’s more accurate to say that it’s a game where you’re a Daimyo in Japan overseeing a province covered in trees and floodwaters. I can honestly…

It's a cliché to say that Japanese designers a) love trick-taking games, and b) do trick-taking better than anyone else, but when you play a game like Joraku you understand where it comes from.

I was sucked in by the mixture of Brutalist architecture and Bauhaus design choices in the game’s artwork and presentation, and although the saying is true that you can’t polish a turd, fortunately, Politik’s gilding goes further than skin deep.

There's an element of engine-building, the presentation is superb, and everyone I've introduced to the game has had a great time playing.