A lot of Eurogames involve building up a town, a city, a land, or an empire. But what happens when the formula gets flipped on its head? What happens when we actively try to prevent the growth and expansion? Let’s find out with R. Eric Reuss’ 2017 game, Spirit Island.
- 1-2 players 1-4 Players 1-5 Players 2 Player 2-4 Players 2-5 Players Alan Emrich Alexander Pfister Area Control blog Chris Taylor City-building Combat Daniele Tascini David Turczi Deckbuilding Depression Dexterity Filler Flip and write Hand Management How to play Ian O'Toole Imagination James A Wilson Jon Meitling Kevin Riley Legacy Matthias Cramer Mental health Modular Movement Phil Walker-Harding Polyomino R Eric Reuss Resource Management Rita Modl Roll and Write Rondel Shem Phillips Solo Traditional Uwe Rosenberg Wolfgang Warsch Worker Placement
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AAG new kickstarter soon https://www.railsonboards.com/2022/05/18/aag-new-kickstarter-soon/
A new review, and this game is something else. By Stealth and Sea, from @danverssengames @6xW_a and @djackthompson , is an incredible game. It's set in the midst of WWII, simulating the frankly terrifying jobs of human torpedoes... Read more here https://punchboard.co.uk/by-stealth-and-sea-dvg-review/ #wargames
Good Morning Slayers!! The Kickstarter is now 2 weeks away. Sign up to the mailing list today to be notified when we go live! (Link in Bio)
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