Shackleton Base Review
Shackleton base is built around some seemingly simple actions which belie how deep and malleable the game is. Like a drainpipe full of play-doh, maybe.
Long games
Shackleton base is built around some seemingly simple actions which belie how deep and malleable the game is. Like a drainpipe full of play-doh, maybe.
Is Arcs the best game ever? No. Is it a chaotic, unbalanced mess? No, it’s not that either. Arcs is a superb game which comes with a few caveats to get the most from it.
A game about making a character for another game. Is that really a game? It turns out that yes, it most definitely is a game, and a fun game at that.
The blind bidding clack-clack-clack of the worker disc placement adds a rich, bright counterpoint to the by-the-books Euro format of collecting resources to fulfil goals. A toccata to its fugue, if you like.
When you’re constantly being namechecked in the same sentence as BGG’s number one game of all time, you’re doing something right.
The spreading tendrils of your empires eventually intertwine, and that’s where the interaction begins. The interaction is what drives Eclipse and makes it as much fun as it is.
If you’re looking for the short version of “Is it any good?”, then I can confirm that yes, it is. Stick around and let me explain why.
Wayfarers combines traditional worker-placement, dice-as-workers, and tableau-building and it does it brilliantly. Like, chef’s kiss good.
If you think games like Isle of Cats, A Feast For Odin, or even Barenpark are tricky tile-placement puzzles, then you ain’t seen nothing yet. Horseless Carriage is a harsh, unforgiving mistress.
Call of Kilforth does all of the things I like in a fantasy game while avoiding plenty of pitfalls.