Greylune Review – Let’s set the story straight

The little box makes it feel like it's going to be something smaller and lighter, but there's a thick, juicy game here.
Medium length games

The little box makes it feel like it's going to be something smaller and lighter, but there's a thick, juicy game here.

Call it a toy, call it a gimmick, call it a quality-of-life improvement, call it what you want, but the sucker dart in the Salamandra box is genius.

Eternal Sevens does for Sevens what Eternal Decks did for games like The Crew or Hanabi.

Ringyo (Ringyō / 林業) is a game about forestry in Edo-period Japan. Well, kinda. It’s more accurate to say that it’s a game where you’re a Daimyo in Japan overseeing a province covered in trees and floodwaters. I can honestly…

It's a cliché to say that Japanese designers a) love trick-taking games, and b) do trick-taking better than anyone else, but when you play a game like Joraku you understand where it comes from.

There's an element of engine-building, the presentation is superb, and everyone I've introduced to the game has had a great time playing.

If you're looking for the next Lopiano Euro crunchfest, Green City isn't it. If, however, you want something lighter, something really different, and to see what happens when European designers meet Japanese publishers, Green City is great.

Caylus was different. Caylus was difficult. Caylus was mean. And you know what? I bloody love it for it.

I was sent a copy of Bella Vista for free by Hachette Boardgames UK. Thoughts & opinions are my own. Bruno Cathala has a stellar back catalogue, and along with Andrea Mainini this time, he has spawned a twinkling new…

It's the life and death cycle which really makes Village stand out, though. There's no portrait of Dorian Gray, so the reaper is coming for everyone at some point.

The aliens have sent their orbs to our home, our planet, our blue marble. Earth. They want to wipe out the population to build big factories, or farms, or theme parks - I'm not really sure what they want. But they want us gone.

Personal Demons is the first game in a long time that I've been genuinely sad to box up and move on. I want to keep it and play it more.