Doggerland Review – Your new favourite glacial retreat

If you played Stone Age and loved the theme, or wished there was a bit more to the game, then Doggerland was basically made for you.

If you played Stone Age and loved the theme, or wished there was a bit more to the game, then Doggerland was basically made for you.

Choosing what happens in your story is at the core of Fighting Fantasy, so seeing it preserved in the game is wonderful.

I like Tianxia a lot; it does things you rarely see in modern games.

Ayar does things differently from its predecessors, but still retains the feel and atmosphere of them while offering something wholly different. I think it might be the best of the bunch.

The combination of trying to do well in the current round whilst setting things up for the next round is at the heart of Jackpot. And you know what? It's tricky. It's really tricky.

Different coloured hollyhocks at either end of the garden? Go for it. You want the lavender under the tree? Do it your way, Titchmarsh.

Seemingly coming from out of nowhere, Lookout Games blindsided us with Great Western Trail: El Paso, a new, smaller, more accessible version of the game.

The aim of the game is to fill the different rooms aboard your liner as efficiently as possible, using one of my favourite mechanisms in all of gaming, the humble mancala. With plenty of tactical space to play in, Come Sail Away is excellent. Come aboard, and let me tell you why.

While Eternal Decks may not be a hand-crafted game you bought from some guy in a trenchcoat in a back alley in Shibuya, it still feels like that not-quite-so-well-hidden gem at the moment

A love letter to the series, in the form of a lavish, rewarding masterpiece of game design, and I cannot wait to play it again. I honestly can't. I want to dig around in the fantasy sandbox and see what happens next. Just remember what I've told you here today. Forewarned is forearmed, adventurer.