Doggerland Review – Your new favourite glacial retreat

If you played Stone Age and loved the theme, or wished there was a bit more to the game, then Doggerland was basically made for you.

If you played Stone Age and loved the theme, or wished there was a bit more to the game, then Doggerland was basically made for you.

For me, though, Kanal is another of those games I'll return to again and again when I have an hour to myself and want to get away from the screen. A delicious solo puzzle ice cream with Rosenberg ripples throughout.

Slamming into 2025 with a portmanteau then. A game about the evolution of your civilisation – that’d be Civolution then! It’s a heavily abstracted game about exploring and exploiting a fictional continent while your civilisation evolves and improves. It’s from…

The blind bidding clack-clack-clack of the worker disc placement adds a rich, bright counterpoint to the by-the-books Euro format of collecting resources to fulfil goals. A toccata to its fugue, if you like.

When you're constantly being namechecked in the same sentence as BGG's number one game of all time, you're doing something right.

The spreading tendrils of your empires eventually intertwine, and that's where the interaction begins. The interaction is what drives Eclipse and makes it as much fun as it is.

Wayfarers combines traditional worker-placement, dice-as-workers, and tableau-building and it does it brilliantly. Like, chef's kiss good.

There's a lot of work involved in learning, setting up, and ultimately playing the game, but it's worth it. Voidfall delivers on its lofty promises and goes beyond them.

Sankoré is fantastic, staging a successful coup d'etat against Merv and claiming the crown as my favourite of Fabio's games. There's a lot going on though, so be forewarned.

Factory 42 takes the standard Euro worker-placement formula of 'get stuff, make different stuff, get points for the new stuff' and adds some pretty radical twists.