Game Length: Long (90+ mins)

Scythe Review

Scythe is Stonemaier Games’ Euro-in-mechs-clothing game from 2016. It’s a game that’s been riding high in the BGG charts since its release, so it’s about time I gave it a proper review.

Escape Tales: Low Memory Review

Low Memory is the second game in the Escape Tales series from Board&Dice. It eschews the paranormal setting of its predecessor – The Awakening – and takes us into the near future

Escape Tales: The Awakening Review

The Escape Tales series from Board&Dice are games in the ‘escape room in a box’ style. Follow the story, solve puzzles and make decisions to see how what happens in your adventure

The Tu’x Rebellion Preview

The Tu’x Rebellion is a competitive, yet co-operative game, set in a fantasy world. It combines Euro-like resource management, and outright war-gaming, in a grand scale campaign.

Bonfire Review

Update – Video review added.
Does the idea of gnomes, islands, guardians and bonfires get you excited? No? How about shells, fruit, roots and portals? Getting somewhere yet? Hmmm. Okay, how about a lavish new Stefan Feld game, full of mechanisms, strategy and gorgeous artwork? Ahhh, now I’ve got your attention! Let’s have a look at Bonfire, his big new game for 2020.

PingYao First Impressions

Pingyao: The First Chinese Banks is getting a release in English through Kickstarter in January, and I joined the publisher for an online playthrough. Here’s how it went.

Nemo’s War (2nd edition) Review

Update – Video review added.

Nemo’s War 2nd Edition pays homage to Jules Verne’s classic novel, Twenty Thousand Leagues Under The Sea. It’s a game designed from the ground-up to be a solo experience, and uses the content of the original book to create a narrative game that’s unlike any I’ve played before.

The Baker Street Irregulars Review

The Sherlock Holmes Consulting Detective series of games have been around for nearly 40 years now, and this year saw the release of the latest of the bunch – The Baker Street Irregulars. Let’s see how good it is.

Spirit Island Review

A lot of Eurogames involve building up a town, a city, a land, or an empire. But what happens when the formula gets flipped on its head? What happens when we actively try to prevent the growth and expansion? Let’s find out with R. Eric Reuss’ 2017 game, Spirit Island.