The Quacks of Quedlinburg + The Alchemists Review

I've got to start this review with a bit of a bombshell. Quacks of Quedlinburg (which I'll shorten to Quacks for the rest of the review) has NOTHING to do with ducks.
Medium length games

I've got to start this review with a bit of a bombshell. Quacks of Quedlinburg (which I'll shorten to Quacks for the rest of the review) has NOTHING to do with ducks.

This special feature looks at the games produced by The Dark Imp, and designer Ellie Dix

Garphill Games’ first big release for 2021 is here, and it’s a flip-and-write game. The roll/flip-and-write genre has traditionally been fairly light in terms of complexity, and the games are usually expected to be filler material – good for a…

Earth Rising is a co-operative game which gives the players a straight-forward yet monumental task - save the planet in twenty years. No pressure then!

Ishtar: Gardens of Babylon, from Bruno Cathala and Evan Singh, is a combination of tile-placement and area control. The premise of the game pits you as rival gardeners, seeking to do the seemingly impossible – grow beautiful gardens in the middle of the desert.

Stonemaier Games are back with their latest big release. This time, it's a card game, based Pierce Brown's books by the same name, Red Rising. It's a game of strategy, timing, using your faction's powers, and uniquely, ending the game with a strong hand. Sounds strange? Read on.

Ragusa is a meaty Euro game from Braincrack Games and designer Fabio Lopiano. Players are developing the titular city, generating the precious commodities of the day, trading, importing and developing the city walls.

I'm of a particular generation that can't see a gondola without singing "Just one Cornetto...." in my head, thanks to TV advertising in the 80s. Fortunately, thanks to the Venice board game, I now picture little cubes instead. It's a start.

Buckle up folks, we're going hop-growing in Bavaria! Hallertau is the longest continuous hop-producing region in the world, and in this medium-heavy game from Uwe Rosenberg, we're going back to 1850 to develop our Bavarian villages and try to be the biggest and best.

Here's a question for you. How many of your board games use electricity? Of those, how many of those require you to make an electrical circuit in order to power a rocket? Do I have your attention now? Read on, adventurer, and find out more about Forbidden Sky.