Micro Dojo and Loyalty & Deceit Expansion Review
Designer and self-publisher, Ben Downton (aka Prometheus Game Labs) has created a teeny-tiny little game which promises to give the same experience as a proper big-boy game.
Designer and self-publisher, Ben Downton (aka Prometheus Game Labs) has created a teeny-tiny little game which promises to give the same experience as a proper big-boy game.
If you’re looking for a board game to go along with the Dune franchise of books, films, and TV series, you’re spoiled for choice. Rounding out the most-notable group of games is the one I’m looking at here, Dune Imperium.
Did you know that First-Class stamps are going up to 95 pence soon? 95p!!! If you’re going to send something in the post, you might as well make the most of it. What better way to make the most of an outrageously expensive stamp than to send someone a game?
When you get Cytress setup on the table, there’s no denying it makes for an impressive sight. The modular boards, plastic tubes, and garish neon hues all scream “Cyberpunk, yo”.
SpaceCorp is a game of exploration, expansion, and exploiting the precious resources found on other planets and asteroids. In fact, I guess you could call it a 3X game, instead of a 4X, as there’s not much in the way of extermination going on.
Cogito Ergo Meeple are the brains behind the Philosophia titles Dare To Be Wise and Floating World, and the upcoming Sci-fi epic, Solar 175. I had the chance to grab some time with them to ask a few questions about the team, their games, and their taste in biscuits.
If you’ve read The Arabian Nights (One Thousand and One Nights) collection of stories, you might be familiar with the fate of the sultan’s bride, Scheherazade. In Almadi, rather than kill her as he intended to, the sultan is won over by her tales, and decides to build her her own realm – Almadi.
The word canopy conjures up three images for me. Parachutes, rainforests, and misheard hors d’ouevres. Canopy in this instance is about the one in the middle – rainforests.
Anno 1800 has made the transition across the ethereal planes between digital and physical, and thanks to Martin Wallace and Kosmos Games, we can now play it on a table
Ahau: Rulers of Yucatan takes the Maya civilisation as its inspiration, delivering a Euro game mixture of area influence and engine-building. During the game you’ll be expanding your city state, building pyramids, and if push comes to shove, asking the gods for a helping hand