Jackpot: Set The Reel Preview – Winner, winner, cherry dinner
The combination of trying to do well in the current round whilst setting things up for the next round is at the heart of Jackpot. And you know what? It’s tricky. It’s really tricky.
The combination of trying to do well in the current round whilst setting things up for the next round is at the heart of Jackpot. And you know what? It’s tricky. It’s really tricky.
I love it. No pretence. No trying to make something fit which really doesn’t, like a hermit crab wearing a Coke can. It’s just a case of the game mechanisms being enough to sell the game on their own, and you know what? They do. Digit Code is great.
Different coloured hollyhocks at either end of the garden? Go for it. You want the lavender under the tree? Do it your way, Titchmarsh.
If you know the differences between different Gwent versions, you know what to expect. If you’ve no idea what I’m blathering about, don’t worry about it. This review is for you, Gwent newbie.
I’ve introduced Overparked to three separate groups since I bought it at UKGE, and it’s been a hit with each and every person who’s played it.
I hadn’t seen anything like it, and the idea of three suits which changed, and knowing that trump cards could be in one, two, or even all three suits, had me intrigued.
Cat Chi Cat has a really simple premise which plays out in ten to twenty minutes, and I love the moment when people truly get it
The aim of the game is to fill the different rooms aboard your liner as efficiently as possible, using one of my favourite mechanisms in all of gaming, the humble mancala. With plenty of tactical space to play in, Come Sail Away is excellent. Come aboard, and let me tell you why.
In that fleeting time, those precious three seconds, you have to scan your eyes over the cubic mess in the box and try to figure out two things simultaneously
Skedaddling represents a passenger choosing to get off at an unplanned stop, impulsively. This is the true joy of riding a bus