Escape Tales: The Awakening Review
The Escape Tales series from Board&Dice are games in the ‘escape room in a box’ style. Follow the story, solve puzzles and make decisions to see how what happens in your adventure
The Escape Tales series from Board&Dice are games in the ‘escape room in a box’ style. Follow the story, solve puzzles and make decisions to see how what happens in your adventure
This special feature looks at the games produced by The Dark Imp, and designer Ellie Dix
Garphill Games’ first big release for 2021 is here, and it’s a flip-and-write game. The roll/flip-and-write genre has traditionally been fairly light in terms of complexity, and the games are usually expected to be...
Earth Rising is a co-operative game which gives the players a straight-forward yet monumental task – save the planet in twenty years. No pressure then!
Ishtar: Gardens of Babylon, from Bruno Cathala and Evan Singh, is a combination of tile-placement and area control. The premise of the game pits you as rival gardeners, seeking to do the seemingly impossible – grow beautiful gardens in the middle of the desert.
Stonemaier Games are back with their latest big release. This time, it’s a card game, based Pierce Brown’s books by the same name, Red Rising. It’s a game of strategy, timing, using your faction’s powers, and uniquely, ending the game with a strong hand. Sounds strange? Read on.
Ragusa is a meaty Euro game from Braincrack Games and designer Fabio Lopiano. Players are developing the titular city, generating the precious commodities of the day, trading, importing and developing the city walls.
I’m of a particular generation that can’t see a gondola without singing “Just one Cornetto….” in my head, thanks to TV advertising in the 80s. Fortunately, thanks to the Venice board game, I now picture little cubes instead. It’s a start.
Disney Villainous came out of nowhere in 2018 and captured the imagination of the board-game-curious everywhere. Marvel Villainous picks up the baton and runs with the format, aiming to grab the attention of Marvel’s enormous fanbase. Let’s get under the bonnet (hood, for my American friends) and see what makes the game tick.
The Castles of Burgundy was released way back, in 2011. Stefan Feld’s most famous game made its way to our shores shortly after, so why am I reviewing it now, ten years later?