Yokai Pagoda Review – Creature feature

Yokai Pagoda gives you a couple of basic decisions to make at all times, but the spell it conjures in its little ludo cauldron are powerful.
Competitive games with high interaction

Yokai Pagoda gives you a couple of basic decisions to make at all times, but the spell it conjures in its little ludo cauldron are powerful.

You get the feel of that Balatro-ish hand-warping craziness, but without having to count past a million.

An early prototype of Ryugu was kindly provided by 14Games. All artwork and rules are subject to change. Thoughts & opinions are my own. Ryugu The Fleeting Paradise, to give it its full name, is a clean, colourful new worker-placement…

Chicago & Northwestern is the distilled spirit of cube rails. It’s mainline meanness moonshine, and it’s pretty awesome.

Zenith is a tableau-building game with multi-use cards, tracks to climb, and five fronts to compete on, a la Lost Cities. If that sentence doesn't get your heart racing, you must be dead inside.

Snow Planner takes the concept of a dice-as-workers game, layers on a lovely theme, and delivers a really solid Japanese import special.

The little box makes it feel like it's going to be something smaller and lighter, but there's a thick, juicy game here.

It's a cliché to say it, but Kobayakawa is much greater than the sum of its parts.

Tally up is great, and for around £15 it's really a question of why shouldn't you buy it?

Eternal Sevens does for Sevens what Eternal Decks did for games like The Crew or Hanabi.

My battered old copy of Citadels still gets played, and it will continue to for years to come.

It's a cliché to say that Japanese designers a) love trick-taking games, and b) do trick-taking better than anyone else, but when you play a game like Joraku you understand where it comes from.