Tagged: Resource Management

voidfall box art

Voidfall Review

There’s a lot of work involved in learning, setting up, and ultimately playing the game, but it’s worth it. Voidfall delivers on its lofty promises and goes beyond them.

sankore box art

Sankoré Review

Sankoré is fantastic, staging a successful coup d’etat against Merv and claiming the crown as my favourite of Fabio’s games. There’s a lot going on though, so be forewarned.

factory 42 box art

Factory 42 Review

Factory 42 takes the standard Euro worker-placement formula of ‘get stuff, make different stuff, get points for the new stuff’ and adds some pretty radical twists.

beyond the sun box art

Beyond The Sun Review

Beyond The Sun is absolutely brilliant. I don’t go around making claims like that without being able to back it up, so let’s get into it.

eleven box art

Eleven Review

Eleven surprised me. Eleven has shown me that it is possible to make a good game based around a sport, as long as it doesn’t try to directly mimic the sport itself.

terracotta army box art

Terracotta Army Review

Terracotta Army is based on the creation of the army of statues for the mausoleum of Qin Shi Shuang, who was the first emperor of China. In the game, the emperor has died, and you play the role of one of his craftspeople.

waggle dance box art

Waggle Dance Review

I’d love to stroke a bumblebee, they look sooo fluffy. Waggle Dance is a new version of the classic game from Mike Nudd, from Bright Eye Games.

polis box art

Polis Review

Poleis is a war game, but not one with a ton of cardboard chits, or worrying about attack and defence values. In fact, it looks and feels more like a Euro game

origins first builders box art

Origins: First Builders Review

Origins: First Builders puts you in a world where these aliens have popped over to say hi, and are willing to teach us all about building and warfare, and all that good stuff.

pendulum box art

Pendulum Review

Real-time worker-placement?? What on Earth were they thinking? As Dr. Malcom said in Jurassic Park: “your scientists were so precoccupied with whether they could, they didn’t stop to think if they should”. I’m not sure there were many scientists involved with designing Pendulum, but you get the idea.