Factory 42 takes the standard Euro worker-placement formula of ‘get stuff, make different stuff, get points for the new stuff’ and adds some pretty radical twists.
Tagged: Resource Management
Beyond The Sun is absolutely brilliant. I don’t go around making claims like that without being able to back it up, so let’s get into it.
Eleven surprised me. Eleven has shown me that it is possible to make a good game based around a sport, as long as it doesn’t try to directly mimic the sport itself.
Terracotta Army is based on the creation of the army of statues for the mausoleum of Qin Shi Shuang, who was the first emperor of China. In the game, the emperor has died, and you play the role of one of his craftspeople.
I’d love to stroke a bumblebee, they look sooo fluffy. Waggle Dance is a new version of the classic game from Mike Nudd, from Bright Eye Games.
Poleis is a war game, but not one with a ton of cardboard chits, or worrying about attack and defence values. In fact, it looks and feels more like a Euro game
Origins: First Builders puts you in a world where these aliens have popped over to say hi, and are willing to teach us all about building and warfare, and all that good stuff.
Real-time worker-placement?? What on Earth were they thinking? As Dr. Malcom said in Jurassic Park: “your scientists were so precoccupied with whether they could, they didn’t stop to think if they should”. I’m not sure there were many scientists involved with designing Pendulum, but you get the idea.
If you think of Board&Dice, you probably think of heavy Euro games with ancient historical themes. Traditionally, these have always started with ‘T’, so I wondered what I’d find when I received Zapotec in the mail.
Designer and self-publisher, Ben Downton (aka Prometheus Game Labs) has created a teeny-tiny little game which promises to give the same experience as a proper big-boy game.