Yubibo Review – Chaotic Party Fun
If I had to describe Yubibo in a sentence, it would be “Midair co-operative Kerplunk Jenga”. If your brain is struggling to imagine what that looks like in reality, then I understand. So, let me explain.
If I had to describe Yubibo in a sentence, it would be “Midair co-operative Kerplunk Jenga”. If your brain is struggling to imagine what that looks like in reality, then I understand. So, let me explain.
A love letter to the series, in the form of a lavish, rewarding masterpiece of game design, and I cannot wait to play it again. I honestly can’t. I want to dig around in the fantasy sandbox and see what happens next. Just remember what I’ve told you here today. Forewarned is forearmed, adventurer.
Tokaido is still Tokaido. It was a great, light game thirteen years ago, and it’s still a great, light game.
Shuffle and Swing is a colourful dollop of jazz rondel fun which just about everyone will enjoy.
Galactic Cruise is a Joy. It’ll be a tough act for Kinson Key to follow, and I really hope they manage to. Stellar stuff.
Everything about it feels refined, and by boiling it down with the new graphic design Chip Theory have extracted the essence of what makes a good skirmish game.
The acid test for me when it comes to these games where you want to feel immersion in a mystery is how realistic the things included seem. The Disappearance nails it.
Whether you’re sick of -span games or not, Finspan is here, and you know what? It’s good.
Three years ago I wrote a post about whether Reiner Knizia could stay relevant as a modern designe. I should have known better than to doubt him.
Ryan Courtney has put together a cracking deduction game which, despite only taking half an hour to play, delivers a fully-fledged brain-burning experience