Game Complexity: Heavy

Heavyweight games

shackleton base box art

Shackleton Base Review

Shackleton base is built around some seemingly simple actions which belie how deep and malleable the game is. Like a drainpipe full of play-doh, maybe.

arcs box art

Arcs Review

Is Arcs the best game ever? No. Is it a chaotic, unbalanced mess? No, it’s not that either. Arcs is a superb game which comes with a few caveats to get the most from it.

nucelum box art

Nucleum Review

When you’re constantly being namechecked in the same sentence as BGG’s number one game of all time, you’re doing something right.

horseless carriage box art

Horseless Carriage Review

If you think games like Isle of Cats, A Feast For Odin, or even Barenpark are tricky tile-placement puzzles, then you ain’t seen nothing yet. Horseless Carriage is a harsh, unforgiving mistress.

voidfall box art

Voidfall Review

There’s a lot of work involved in learning, setting up, and ultimately playing the game, but it’s worth it. Voidfall delivers on its lofty promises and goes beyond them.

sankore box art

Sankoré Review

Sankoré is fantastic, staging a successful coup d’etat against Merv and claiming the crown as my favourite of Fabio’s games. There’s a lot going on though, so be forewarned.

factory 42 box art

Factory 42 Review

Factory 42 takes the standard Euro worker-placement formula of ‘get stuff, make different stuff, get points for the new stuff’ and adds some pretty radical twists.

barrage box art

Barrage Review

Daaaaam! Literally, dam, because that’s what you’re building in Barrage – dams. Also conduits, powerhouses and elevations, but ‘Coooonduit!’ doesn’t have quite the same ring.