Conquer all before you, or Gilgamesh your way out of trouble. Ancient Civilizations of the Middle East lets you do both.
Thematic touches are all over the game’s design, and while they’re the sort of things wargame veterans might take for granted, newcomers – who VUCA have clearly invited to the party with Task Force – will be pleasantly surprised.
For most of the game your boats are in some kind of quantum state, which sounds ridiculous I know, and I’m almost certainly misrepresenting quantum mechanics, but that’s where we are.
David Thompson has created an exciting, evocative game full of dice rolling, pushing your luck, and making do with insufficient actions.
The strategic action is brilliant. It’s clever, engaging, thoughtful, and a lot of fun, but there’s some thick armour that needs penetrating before you get there.
Fire in the Lake is the 4th game in the COIN (COunter-INsurgency) series, initially known to me as “That Vietnam one with the great box art”.
The Shores of Tripoli is a two-player, event-driven wargame from Fort Circle Games. It’s set on the Barbary coast of North Africa at the turn of the 19th Century, and it’s great.
Should I enjoy playing wargamess?
Is it morally reprehensible? Does it make me a bad person?
Or is it actually okay?
If you found your way here as the result of looking for a review of Cuba Libre, there’s a good chance the question fuelling your Googling was: “Is this the best COIN game for a newbie to the series?”. The short answer is yes.
Today I’m upping the ante with my recent dive into wargaming. Putting on my big boy trousers and stepping up to ‘hex and counter’ games. My first foray proper into this world is with Salerno ’43, a game from GMT Games and designer Mark Simonitch.