Game Type: Competitive - high interaction
Competitive games with high interaction
I love it. No pretence. No trying to make something fit which really doesn’t, like a hermit crab wearing a Coke can. It’s just a case of the game mechanisms being enough to sell the game on their own, and you know what? They do. Digit Code is great.
If you know the differences between different Gwent versions, you know what to expect. If you’ve no idea what I’m blathering about, don’t worry about it. This review is for you, Gwent newbie.
I hadn’t seen anything like it, and the idea of three suits which changed, and knowing that trump cards could be in one, two, or even all three suits, had me intrigued.
Cat Chi Cat has a really simple premise which plays out in ten to twenty minutes, and I love the moment when people truly get it
In that fleeting time, those precious three seconds, you have to scan your eyes over the cubic mess in the box and try to figure out two things simultaneously
Shuffle and Swing is a colourful dollop of jazz rondel fun which just about everyone will enjoy.
Everything about it feels refined, and by boiling it down with the new graphic design Chip Theory have extracted the essence of what makes a good skirmish game.
Ryan Courtney has put together a cracking deduction game which, despite only taking half an hour to play, delivers a fully-fledged brain-burning experience
I’ve loved El Grande from the first time I played it. It’s a classic for a reason, and this reprint just makes it better in my opinion.
What’s on the menu? Hors d’oeuvres of influence & backstabbing, followed by a main course of skullduggery and shenanigans.