Game Type: Competitive - high interaction
Every so often a game comes along, and I think “That sounds like the name of a Black Metal concept album”, and this is one of them. Book of Skulls – Slayers of Eragoth wasn’t named this way accidentally, either.
The abdication of the Russian Tsar is causing ripples in Finland, and the prospect of civil war looms large. What will the outcome be? That depends on the choices you make.
When pictures of the box art for Cryptid: Urban Legends began surfacing, it’s fair to say I was a teeny bit excited. More Cryptid? Be still my beating heart!
“Ooh, it looks like Monopoly! Is it like Monopoly?”. No, friend, this game is Magnate: The First City, and it’s nothing like Monopoly
A War Of Whispers turns area-control on its head, with a game full of subterfuge, misdirection, and cunning.
Peer Sylvester is the designer behind one of my favourite games ever: The King Is Dead. When Brian Boru: High King of Ireland was announced, I got excited.
Designer and self-publisher, Ben Downton (aka Prometheus Game Labs) has created a teeny-tiny little game which promises to give the same experience as a proper big-boy game.
The rather wonderful people at Big Potato Games sent me a selection of their games to play, so I made the most of the Christmas break to test them out. A collection of people from 9 to 70-something helped me out, and here’s what we thought.
English country gardens are exactly what spring to mind when I’m playing Flourish, the latest game from James and Clarissa Wilson, names you might remember from one of the prettiest games ever – Everdell
Whirling Witchcraft is the latest in a proud line of games which let you build a tableau, your ‘engine’, on the table in front of you. Rival witches are aiming to wield magic so powerful that they simply overwhelm their neighbours, claiming victory in the process.