Feature: The Dark Imp
This special feature looks at the games produced by The Dark Imp, and designer Ellie Dix
This special feature looks at the games produced by The Dark Imp, and designer Ellie Dix
Garphill Games’ first big release for 2021 is here, and it’s a flip-and-write game. The roll/flip-and-write genre has traditionally been fairly light in terms of complexity, and the games are usually expected to be...
Ever fancied yourself as the owner of a vineyard? You’re in luck. La Viña is a card game from Devir Games, where players compete to get the best grape yield from an abandoned vineyard, and turn it into wine. The player who does best, inherits the vineyard!
Over the last few years we’ve started to see a lot of board game adaptations of video games. It’s a trend that shows no signs of slowing down. Why are we seeing more and more of them, and most importantly – are they any good?
Earth Rising is a co-operative game which gives the players a straight-forward yet monumental task – save the planet in twenty years. No pressure then!
Ishtar: Gardens of Babylon, from Bruno Cathala and Evan Singh, is a combination of tile-placement and area control. The premise of the game pits you as rival gardeners, seeking to do the seemingly impossible – grow beautiful gardens in the middle of the desert.
Stonemaier Games are back with their latest big release. This time, it’s a card game, based Pierce Brown’s books by the same name, Red Rising. It’s a game of strategy, timing, using your faction’s powers, and uniquely, ending the game with a strong hand. Sounds strange? Read on.
The Crew is great, but what if you want something that isn’t completely co-operative? What if you like a bit of teamwork laced with competition, and enjoy nothing more than crushing your rivals underfoot?
Ragusa is a meaty Euro game from Braincrack Games and designer Fabio Lopiano. Players are developing the titular city, generating the precious commodities of the day, trading, importing and developing the city walls.
I’m of a particular generation that can’t see a gondola without singing “Just one Cornetto….” in my head, thanks to TV advertising in the 80s. Fortunately, thanks to the Venice board game, I now picture little cubes instead. It’s a start.