Tagged: interview

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Interview with Keith Matejka

As part of my ongoing series of interviews with people involved in the board game industry, I was fortunate enough to have some of Keith Matejka’s (Thunderworks Games) time.

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Interview with Alexander Pfister

Alexander Pfister is the designer behind some of the best games being made at the moment. Great Western Trail has been riding high in the BGG charts for five years now, along with other hits like Maracaibo, Port Royal, Oh My Goods, Isle of Skye and last year’s CloudAge.

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Interview with Mark Cooke from PSC Games

I reached out to Mark from the Plastic Soldier Company’s games publishing sister company, PSC Games. He was kind enough to answer a few questions for me about the company, its history, and its recent hits. Naturally, I couldn’t let the chance slip to talk about their hottest news from the last week or so, the announcement of a tie-in with Paradox Interactive’s smash hit game, Prison Architect.