Tokaido (and new solo mode) Review
Tokaido is still Tokaido. It was a great, light game thirteen years ago, and it’s still a great, light game.
Tokaido is still Tokaido. It was a great, light game thirteen years ago, and it’s still a great, light game.
Shuffle and Swing is a colourful dollop of jazz rondel fun which just about everyone will enjoy.
With Baycon being in the southwest, and with me living one county over in Cornwall, you’d be forgiven for thinking it’s pretty much automatic for me to attend every year. Shamefully enough, this was my first time attending.
Galactic Cruise is a Joy. It’ll be a tough act for Kinson Key to follow, and I really hope they manage to. Stellar stuff.
Everything about it feels refined, and by boiling it down with the new graphic design Chip Theory have extracted the essence of what makes a good skirmish game.
The acid test for me when it comes to these games where you want to feel immersion in a mystery is how realistic the things included seem. The Disappearance nails it.
Whether you’re sick of -span games or not, Finspan is here, and you know what? It’s good.
Three years ago I wrote a post about whether Reiner Knizia could stay relevant as a modern designe. I should have known better than to doubt him.
Ryan Courtney has put together a cracking deduction game which, despite only taking half an hour to play, delivers a fully-fledged brain-burning experience
The designers have built the game on the back of a cool card masking gimmick, helping it deliver a cracking deduction game in half an hour. Think Clue meets The Search for Planet X and you’re getting somewhere close.