Your goal, if ewe can believe it (sorry…), is to jump the fence enough time to send your person to the land of nod, without letting the nasty nightmares get to them first.
The premise of this abstract game is simple. You play the roles of deckchair attendants aboard the infamous ship, and your goal is to appease the First Class passengers who want prime deck space for their deckchairs.
I am a messy person. I don’t know how it happens, but despite my best efforts, I’m often disorganised and untidy. It’s frustrating, because I find it so satisfying when things are all in their proper places. What has all of this got to do with board games, you ask? Plenty, as it happens
Big chunky pieces of wood and plastic clacking together, no complicated rules, and an innate human fascination with playing with things. Abstracts are great. Mandala Stones is the latest such game from Board&Dice, and it’s a beautiful boxful of pink, yellow, blue and purple discs.
We’re heading back to Garphill Games’ West Kingdom, taking a look at the first game in the trilogy. I started the series with Paladins, then Viscounts, and now I’m looping back around to the game that started it all – Architects of the West Kingdom.