Game Complexity: Heavy

Hallertau Review

Buckle up folks, we’re going hop-growing in Bavaria! Hallertau is the longest continuous hop-producing region in the world, and in this medium-heavy game from Uwe Rosenberg, we’re going back to 1850 to develop our Bavarian villages and try to be the biggest and best.

Tawantinsuyu Review

If you’re reading the name of the game over and over, and trying to figure out how to say it, you’re not alone. Tawantinsuyu is the latest in a series of games from Board and Dice with fun-to-say names that begin with the letter T. Let’s see what this heavyweight Euro game has in store for us.

Viscounts Of The West Kingdom Review

The third, and final, installment in Garphill Games’ West Kingdom trilogy is here, picking up the baton from Paladins, and running in a different direction. Rondels and deck-building in the same game? Be still my beating heart!

Merv Review

Merv: The Heart Of The Silk Road is a new game from the mind of Fabio Lopiano (Ragusa) and the design of Ian O’Toole (Nemo’s War: 2nd Edition, Lisboa).

Praga Caput Regni Review

Vladimír Suchý is back with a lavish new Euro, moving back to terra firma after his most-recent outings to space (Pulsar 2849) and the bottom of the ocean (Underwater Cities). Do you have what it takes to develop medieval Prague?

Bonfire Review

Update – Video review added.
Does the idea of gnomes, islands, guardians and bonfires get you excited? No? How about shells, fruit, roots and portals? Getting somewhere yet? Hmmm. Okay, how about a lavish new Stefan Feld game, full of mechanisms, strategy and gorgeous artwork? Ahhh, now I’ve got your attention! Let’s have a look at Bonfire, his big new game for 2020.

PingYao First Impressions

Pingyao: The First Chinese Banks is getting a release in English through Kickstarter in January, and I joined the publisher for an online playthrough. Here’s how it went.

Nemo’s War (2nd edition) Review

Update – Video review added.

Nemo’s War 2nd Edition pays homage to Jules Verne’s classic novel, Twenty Thousand Leagues Under The Sea. It’s a game designed from the ground-up to be a solo experience, and uses the content of the original book to create a narrative game that’s unlike any I’ve played before.

Spirit Island Review

A lot of Eurogames involve building up a town, a city, a land, or an empire. But what happens when the formula gets flipped on its head? What happens when we actively try to prevent the growth and expansion? Let’s find out with R. Eric Reuss’ 2017 game, Spirit Island.

Teotihuacan: City of Gods Review

What’s special about Teotihuacan? Lots of Eurogames give you the feeling of building something. but how many let you physically build something magnificent, right there on the board?