Game Complexity: Medium

mutagen box art

Mutagen Preview

I miss the days when worker-placement games kept things simple and relied on solid core game design to tempt the box off your shelf and onto the table. Mutagen gives me that same feeling again, and I like it all the more for it.

looot box art

Looot Review

Looot does a lot of things well. It combines two separate geometric puzzles – one shared, one personal – and asks you to figure out the best way to take advantage of the opportunities on each.

river of gold box art

River Of Gold Review

The mental gymnastics aren’t venturing into Lacerda or Splotter levels here, but there’s enough to keep your brain on its toes. Not that brains have toes, but you get the idea.

Mass Effect box art

Mass Effect: The Board Game Review

So Mass Effect: The Board Game isn’t a 1:1 recreation of any of the video games. It’s also not a sprawling TTRPG full of its relationships and intergalactic power struggles. What is it then?

cascadero box art

Cascadero Review

Cascadero is the sort of game which is an instant hit with me. Two to four players, a super slim box which fits in the gaps on any shelves, a couple of minutes to set up, and all done in under an hour. Ideal.

windmill valley box art

Windmill Valley Review

This is a great example of everything a modern Euro game should be. Clean design, clear rules, bright boards, and just the right amount of mental overhead.

roll player box art

Roll Player Review

A game about making a character for another game. Is that really a game? It turns out that yes, it most definitely is a game, and a fun game at that.

luthier box art

Luthier Preview

The blind bidding clack-clack-clack of the worker disc placement adds a rich, bright counterpoint to the by-the-books Euro format of collecting resources to fulfil goals. A toccata to its fugue, if you like.