Game Length: Medium (30-90 mins)
Real-time worker-placement?? What on Earth were they thinking? As Dr. Malcom said in Jurassic Park: “your scientists were so precoccupied with whether they could, they didn’t stop to think if they should”. I’m not sure there were many scientists involved with designing Pendulum, but you get the idea.
If you think of Board&Dice, you probably think of heavy Euro games with ancient historical themes. Traditionally, these have always started with ‘T’, so I wondered what I’d find when I received Zapotec in the mail.
Peer Sylvester is the designer behind one of my favourite games ever: The King Is Dead. When Brian Boru: High King of Ireland was announced, I got excited.
When you get Cytress setup on the table, there’s no denying it makes for an impressive sight. The modular boards, plastic tubes, and garish neon hues all scream “Cyberpunk, yo”.
SpaceCorp is a game of exploration, expansion, and exploiting the precious resources found on other planets and asteroids. In fact, I guess you could call it a 3X game, instead of a 4X, as there’s not much in the way of extermination going on.
As the name implies, Robin Hood has been captured by the Sheriff of Nottingham (boo, hiss), and it’s up to you to round up the villagers, defeat his guards, and rescue our hero in Lincoln green.
Cogito Ergo Meeple are the brains behind the Philosophia titles Dare To Be Wise and Floating World, and the upcoming Sci-fi epic, Solar 175. I had the chance to grab some time with them to ask a few questions about the team, their games, and their taste in biscuits.
If you’ve read The Arabian Nights (One Thousand and One Nights) collection of stories, you might be familiar with the fate of the sultan’s bride, Scheherazade. In Almadi, rather than kill her as he intended to, the sultan is won over by her tales, and decides to build her her own realm – Almadi.
Ahau: Rulers of Yucatan takes the Maya civilisation as its inspiration, delivering a Euro game mixture of area influence and engine-building. During the game you’ll be expanding your city state, building pyramids, and if push comes to shove, asking the gods for a helping hand
You play as entrepreneurs who have bought derelict space stations, and aim to turn them into the swankiest holiday resorts in the cosmos. This isn’t your Airbnb style holiday, think about it more like Space Vegas. (note to self – trademark ‘Space Vegas’, it sounds awesome)