Mass Effect: The Board Game Review
So Mass Effect: The Board Game isn’t a 1:1 recreation of any of the video games. It’s also not a sprawling TTRPG full of its relationships and intergalactic power struggles. What is it then?
Co-operative games
So Mass Effect: The Board Game isn’t a 1:1 recreation of any of the video games. It’s also not a sprawling TTRPG full of its relationships and intergalactic power struggles. What is it then?
It’s unadulterated creative stupidity, and I love every second. You’ll utter sentences never before given breath to, and never to be repeated before the inevitable heat death of the universe.
If you’re looking for the short version of “Is it any good?”, then I can confirm that yes, it is. Stick around and let me explain why.
Call of Kilforth does all of the things I like in a fantasy game while avoiding plenty of pitfalls.
Malum Hortus is a cooperative game where you play nymphs, lured to a beautiful garden to frolic, or do whatever it is when nymphs have a few hours to kill. Some weeding, maybe?
A game about solving a mystery in a game factory, solving puzzles with parts of board games? Be still my beating heart.
Ever wanted to eliminate randomness in the combat in a crawler? How about adding tower defence elements? Ahh, got your attention now haven’t I? Buckle-up, Midhalla is a ride.
Crumbs is a lovely puzzle with the feel of something like Kitchen Rush, but without the pressure of the real-time elements.
I’ve played through several hours of the included campaign now, and I’ve got to tell you, it actually lives up to the claim. Rogue Angels is Mass Effect: The Board Game in all but name.
Artisans of Splendent Vale gives us a watercolour world full of diverse, non-stereotyped, pastel protagonists, breathing fresh life into tired tropes.