Sidequest: 7th Sea Review
If you’re looking for the short version of “Is it any good?”, then I can confirm that yes, it is. Stick around and let me explain why.
If you’re looking for the short version of “Is it any good?”, then I can confirm that yes, it is. Stick around and let me explain why.
Call of Kilforth does all of the things I like in a fantasy game while avoiding plenty of pitfalls.
A game about solving a mystery in a game factory, solving puzzles with parts of board games? Be still my beating heart.
Crumbs is a lovely puzzle with the feel of something like Kitchen Rush, but without the pressure of the real-time elements.
David Thompson has created an exciting, evocative game full of dice rolling, pushing your luck, and making do with insufficient actions.
The strategic action is brilliant. It’s clever, engaging, thoughtful, and a lot of fun, but there’s some thick armour that needs penetrating before you get there.
A fully-resettable campaign game for one player which is quick to play, fun, and doesn’t take up an acre of table space? Yes indeed, what a great game.
If this is your first game of this sort, there’s a good chance that’s the first thing you said. There’s a ton of stuff in the box. Physical props, flyers, a beer mat, police reports, CCTV stills, and a bag with a code on it.
Oooooooh, mysterious!
With its roots firmly in the MOBA and Tower Defence genres of video games, Cloudspire aims to replicate the feel of a game like League of Legends, but in a tabletop form
I have a lifelong fascination with submarines. I don’t know where it came from, or why it persists, but something about underwater warfare just does it for me. With my recent foray into wargames, it seemed like the perfect time to take the plunge, if you’ll pardon the pun