Boreal Review – A pyramid scheme for two
Sometimes a game is good enough to stand on its own. It has a theme, but that theme is like a dog wearing a bumblebee costume – it’s cute, but it’s not fooling anyone.
Sometimes a game is good enough to stand on its own. It has a theme, but that theme is like a dog wearing a bumblebee costume – it’s cute, but it’s not fooling anyone.
The combination of trying to do well in the current round whilst setting things up for the next round is at the heart of Jackpot. And you know what? It’s tricky. It’s really tricky.
Whether you’re sick of -span games or not, Finspan is here, and you know what? It’s good.
What’s on the menu? Hors d’oeuvres of influence & backstabbing, followed by a main course of skullduggery and shenanigans.
Shackleton base is built around some seemingly simple actions which belie how deep and malleable the game is. Like a drainpipe full of play-doh, maybe.
You can keep your Marvel and Cthulhu cash-ins, it does nothing for me. Yet here I am singing the praises of a game I love that’s wearing Tolkien’s fantasy garb.
Wayfarers combines traditional worker-placement, dice-as-workers, and tableau-building and it does it brilliantly. Like, chef’s kiss good.
Faraway is one of those games that actually deserves the hype, and deserves its recent As d’Or win.
Explorers of Navoria is a concise, streamlined, tableau-building game, and I really like it.
When is a city-builder, not a city-builder? When it’s an engine-builder. Point City is a quick, bright, and easy game about building a city.