Shackleton Base Review
Shackleton base is built around some seemingly simple actions which belie how deep and malleable the game is. Like a drainpipe full of play-doh, maybe.
Shackleton base is built around some seemingly simple actions which belie how deep and malleable the game is. Like a drainpipe full of play-doh, maybe.
You can keep your Marvel and Cthulhu cash-ins, it does nothing for me. Yet here I am singing the praises of a game I love that’s wearing Tolkien’s fantasy garb.
Wayfarers combines traditional worker-placement, dice-as-workers, and tableau-building and it does it brilliantly. Like, chef’s kiss good.
Faraway is one of those games that actually deserves the hype, and deserves its recent As d’Or win.
Explorers of Navoria is a concise, streamlined, tableau-building game, and I really like it.
When is a city-builder, not a city-builder? When it’s an engine-builder. Point City is a quick, bright, and easy game about building a city.
Earth is the ideal game to play while you’re sitting around a table with people you like, having a chill time making little wooden towers.
The alternate drafting is really interesting and adds a nice little squeeze of tension, drizzled over the top of the game.
Over the course of a game, you’re going to make seven railway lines with twelve cards. No more, no less.
Flatout Games has built a good name for itself with its previous games, Calico and Cascadia. Verdant picks up the baton and keeps running, delivering another solid, clever game