Vaalbara Review
Vaalbara shares some of Citadels’ DNA but does it in a distinctly different way, resulting in a quick, lightweight game with a decent level of interaction
Vaalbara shares some of Citadels’ DNA but does it in a distinctly different way, resulting in a quick, lightweight game with a decent level of interaction
Over the course of a game, you’re going to make seven railway lines with twelve cards. No more, no less.
Akropolis would be tricky enough if was just a case of planning your own city because there are a buttload of decisions to make with every single tile choice and every single tile placement.
Asteroid Dice is best described as Throw Throw Burrito in spaaaaaace! But it’s also got a bit of bluffing thrown in and a natty, secondary throwing part to it which reminds me of Strike, despite being pretty different.
Beyond The Sun is absolutely brilliant. I don’t go around making claims like that without being able to back it up, so let’s get into it.
Skymines is a blast. I’ve taught it to my regular group and they all had a great time with it. It’s a strange game in as much as there’s quite a lot going on, but it never feels like it’s too much.
David Thompson has created an exciting, evocative game full of dice rolling, pushing your luck, and making do with insufficient actions.
The strategic action is brilliant. It’s clever, engaging, thoughtful, and a lot of fun, but there’s some thick armour that needs penetrating before you get there.
Superclub has its sights set firmly on a very particular niche in our hobby. It’s a game for fans of football manager games who aren’t tabletop gamers
As the captain of your own interstellar Uber your job is to take passengers (cards, in Wormholes’ case) to their destinations.