Midhalla Preview
Ever wanted to eliminate randomness in the combat in a crawler? How about adding tower defence elements? Ahh, got your attention now haven’t I? Buckle-up, Midhalla is a ride.
Ever wanted to eliminate randomness in the combat in a crawler? How about adding tower defence elements? Ahh, got your attention now haven’t I? Buckle-up, Midhalla is a ride.
Other players will know where you’re looking, and what you’re looking for, but not the outcome. It’s time to employ some logic.
Oros is a unique game which deserves way more attention than it gets. If you’re one of those people who’s always looking for that undiscovered gem, or just want something different from anything you’ve played before, Oros is a fantastic choice.
I’ve played through several hours of the included campaign now, and I’ve got to tell you, it actually lives up to the claim. Rogue Angels is Mass Effect: The Board Game in all but name.
Artisans of Splendent Vale gives us a watercolour world full of diverse, non-stereotyped, pastel protagonists, breathing fresh life into tired tropes.
Revive picks the things it wants to do – and there are a lot of them – and does each of them really well. Is it enough to revive the interests of those of you bored-to-death of Euros full of mechanisms?
The alternate drafting is really interesting and adds a nice little squeeze of tension, drizzled over the top of the game.
Thematic touches are all over the game’s design, and while they’re the sort of things wargame veterans might take for granted, newcomers – who VUCA have clearly invited to the party with Task Force – will be pleasantly surprised.
Beyond The Sun is absolutely brilliant. I don’t go around making claims like that without being able to back it up, so let’s get into it.
David Thompson has created an exciting, evocative game full of dice rolling, pushing your luck, and making do with insufficient actions.