Game Type: Competitive - low interaction
The aim of the game is to fill the different rooms aboard your liner as efficiently as possible, using one of my favourite mechanisms in all of gaming, the humble mancala. With plenty of tactical space to play in, Come Sail Away is excellent. Come aboard, and let me tell you why.
Skedaddling represents a passenger choosing to get off at an unplanned stop, impulsively. This is the true joy of riding a bus
Is recreating The Great Escape on your table your dream game? Well, while 1 A.M. Jailbreak may not be the Steve McQueen on a motorbike you expect, it’s still a fantastic, clean, card-shedding game you might want to take a look at.
Tokaido is still Tokaido. It was a great, light game thirteen years ago, and it’s still a great, light game.
Galactic Cruise is a Joy. It’ll be a tough act for Kinson Key to follow, and I really hope they manage to. Stellar stuff.
Whether you’re sick of -span games or not, Finspan is here, and you know what? It’s good.
Three years ago I wrote a post about whether Reiner Knizia could stay relevant as a modern designe. I should have known better than to doubt him.
The designers have built the game on the back of a cool card masking gimmick, helping it deliver a cracking deduction game in half an hour. Think Clue meets The Search for Planet X and you’re getting somewhere close.
Inventions is a great game. It’s a very expensive game, so make sure it’s one that will fit with your group, but if does, you’ll love it. It’s an ever-changing puzzle which your brain will simultaneously love and hate while you try to solve it.
My chosen board game world is one of muted beige and dry themes, so Tenpenny Parks stands out like a neon helter-skelter in the middle of it. I love it for that.