Vaalbara Review
Vaalbara shares some of Citadels’ DNA but does it in a distinctly different way, resulting in a quick, lightweight game with a decent level of interaction
Vaalbara shares some of Citadels’ DNA but does it in a distinctly different way, resulting in a quick, lightweight game with a decent level of interaction
Over the course of a game, you’re going to make seven railway lines with twelve cards. No more, no less.
Akropolis would be tricky enough if was just a case of planning your own city because there are a buttload of decisions to make with every single tile choice and every single tile placement.
Beyond The Sun is absolutely brilliant. I don’t go around making claims like that without being able to back it up, so let’s get into it.
Sometimes you want a game that cuts through the layers upon layers of complexity of modern Euro games and instead emphasises doing one thing, and doing it well. Trekking Through History’s thing is set collection, and it’s something it does very well
For this price, for a game as much fun as Pioneer Rails is, I think you’d have to try hard to think of a reason to not back it.
Atiwa hit shelves after a successful launch at Essen Spiel ’22. It’s a game about bats, and you know what? I think it might be my favourite Uwe Rosenberg game.
Flatout Games has built a good name for itself with its previous games, Calico and Cascadia. Verdant picks up the baton and keeps running, delivering another solid, clever game
The Guild of Merchant Explorers doesn’t just look like a fancy version of Kingdom Builder, it actually plays like one too.
Eleven surprised me. Eleven has shown me that it is possible to make a good game based around a sport, as long as it doesn’t try to directly mimic the sport itself.