Akropolis Review
Akropolis would be tricky enough if was just a case of planning your own city because there are a buttload of decisions to make with every single tile choice and every single tile placement.
Akropolis would be tricky enough if was just a case of planning your own city because there are a buttload of decisions to make with every single tile choice and every single tile placement.
Skymines is a blast. I’ve taught it to my regular group and they all had a great time with it. It’s a strange game in as much as there’s quite a lot going on, but it never feels like it’s too much.
David Thompson has created an exciting, evocative game full of dice rolling, pushing your luck, and making do with insufficient actions.
The strategic action is brilliant. It’s clever, engaging, thoughtful, and a lot of fun, but there’s some thick armour that needs penetrating before you get there.
For this price, for a game as much fun as Pioneer Rails is, I think you’d have to try hard to think of a reason to not back it.
Rival Shamans face off across a magical land, a magical land which is conveniently made of hexagons. Your aim: to become the most powerful Shaman the land has ever seen.
In previous reviews, I’ve talked about how theme is woven into games, like threads in a tapestry. In Votes for Women it’s less ‘weaving threads’ and more like ‘pick up that tapestry and dunk it in a tank of permanent dye’.
Fire in the Lake is the 4th game in the COIN (COunter-INsurgency) series, initially known to me as “That Vietnam one with the great box art”.
Four undead lords seeking to avenge their betrayal by the hand of their own king. Raise an army of once-dead fighters, rebuild your strongholds, and usurp the king, claiming his citadel
It all goes towards giving a wonderful push-and-pull feeling to the game, which once again, just slathers on more theme like dirty, greasy frosting.