Tome: The Light Edition Preview
The Crew is great, but what if you want something that isn’t completely co-operative? What if you like a bit of teamwork laced with competition, and enjoy nothing more than crushing your rivals underfoot?
The Crew is great, but what if you want something that isn’t completely co-operative? What if you like a bit of teamwork laced with competition, and enjoy nothing more than crushing your rivals underfoot?
Ragusa is a meaty Euro game from Braincrack Games and designer Fabio Lopiano. Players are developing the titular city, generating the precious commodities of the day, trading, importing and developing the city walls.
I’m of a particular generation that can’t see a gondola without singing “Just one Cornetto….” in my head, thanks to TV advertising in the 80s. Fortunately, thanks to the Venice board game, I now picture little cubes instead. It’s a start.
I was watching one of Bez’s streams this week (please check out her site and channels here), and the guest was another prolific creator I know – Oliver of Tabletop Games Blog. One of...
Buckle up folks, we’re going hop-growing in Bavaria! Hallertau is the longest continuous hop-producing region in the world, and in this medium-heavy game from Uwe Rosenberg, we’re going back to 1850 to develop our Bavarian villages and try to be the biggest and best.
Here’s a question for you. How many of your board games use electricity? Of those, how many of those require you to make an electrical circuit in order to power a rocket? Do I have your attention now? Read on, adventurer, and find out more about Forbidden Sky.
Last time, I took a look at the various ‘beat your own score’ variants available in board games. This time, I’m taking a bit of a deep dive into the world of automa, or AI opponents, in games.
During this, and the next couple of blog posts, I’m going to take a look at the options available for the solitaire gamer, the systems used, the games that do it well, and those that don’t. We’re starting with beat your own score.
Disney Villainous came out of nowhere in 2018 and captured the imagination of the board-game-curious everywhere. Marvel Villainous picks up the baton and runs with the format, aiming to grab the attention of Marvel’s enormous fanbase. Let’s get under the bonnet (hood, for my American friends) and see what makes the game tick.
I reached out to Mark from the Plastic Soldier Company’s games publishing sister company, PSC Games. He was kind enough to answer a few questions for me about the company, its history, and its recent hits. Naturally, I couldn’t let the chance slip to talk about their hottest news from the last week or so, the announcement of a tie-in with Paradox Interactive’s smash hit game, Prison Architect.