Why should you give me any money?
What do you do when you want to learn about a new game? Look for a review? Read one maybe, because you don’t have the time for a video? I’ve got you covered.
What do you do when you want to learn about a new game? Look for a review? Read one maybe, because you don’t have the time for a video? I’ve got you covered.
One of the doctrines of the Grand Order of Games Media (or so I’m told, I’m just an Initiate) is:
Thou shalt release a top ten games of the year, every year, lest you be fed to the Ancient One, Kuh’Nhizhya
GridCon is an annual board game convention held in the South-West of the UK. It just so happens that I a) live a couple of hours down the road from it, and b) am a Patreon supporter of the organiser, Paul Grogan, so there was no way I wasn’t going back again this year.
Format Games specialise in small, lightweight party-style games. I met Laurence at this year’s UK Games Expo. This is a dive into the people and their games.
As another year draws to a close, my thoughts turn to the last 52 weeks and the games I played during them. I had more games competing for table time than ever before, and even got to play them with in-person, with real human beings. The games inside are the games I enjoyed most in 2021.
If you’re a fan of modern board and card games, there’s a feeling you’ve probably experienced at least once. It’s when you know you’re going to be in a social gathering where people might want to play games, but – SHOCK! HORROR! – they aren’t gamers!
I like Play Dead London. I’ve taken part in, and reviewed, loads of their online murder mysteries. They’re always really entertaining, and the cast are fantastic. The mysteries over the last year or so...
I love an Escape Room. I’ve done as many in-person rooms as I could before lockdown hit, and I’m a big fan of games that replicate the feeling, like the Exit series, and the Escape Tales games. I recently heard about a new escape room experience, an entirely web-based one called Webscapade, and was invited to come along and play.
As part of my ongoing series of interviews with people involved in the board game industry, I was fortunate enough to have some of Keith Matejka’s (Thunderworks Games) time.