Libertalia: Winds of Galecrest Review
Libertalia: Winds of Galecrest is not only as piratey as a middle-aged man in eyeliner, it’s a darn good game too.
Libertalia: Winds of Galecrest is not only as piratey as a middle-aged man in eyeliner, it’s a darn good game too.
Eleven surprised me. Eleven has shown me that it is possible to make a good game based around a sport, as long as it doesn’t try to directly mimic the sport itself.
Let me guess. You found your way here because you’re board-game-curious and heard that Obsession has a Pride and Prejudice / Jane Austen vibe. How am I doing so far?
You’re on a shuttle, heading from Ganymede (one of Jupiter’s moons) to one of the moons of a red dwarf called Demeter. You’re heading there because they’re extremely similar to Earth, and as luck would have it, they’ve discovered dinosaurs on one of the moons.
Dinosaurs. In. Space.
When is a T-game not a T-game? The answer is… I’m not sure. Board&Dice have a line of games that are lovingly referred to as the T-games, and I’ve covered some of them before. Let’s take a look at Tiletum.
All too often I’ve seen the hype for new games fade quicker than a cheap sparkler, but here we are, a year later, and people are still talking about Ark Nova. Mathias Wigge might not be a name you knew a year ago, so should you know it now?
Agriculture and board games make good bedfellows. There’s something very satisfying about taking a patch of land and watching your little business or farm grow.
A post-apocalyptic, pretzels & Pabst, petrol-powered, powder keg of a game
Wargames tend to do asymmetry best. Crescent Moon is the new kid on the block, moving the strategy to a non-specific Caliphate, somewhere out in the desert.
A train game with a share and investment structure, but not too dense, and you still get to play with tiny trains?