Rear Window Review
Dishing out clues to help the rest of the table figure out the identities – ringing any bells? That’s right folks, Mysterium. Rear Window shares a lot of design DNA with Mysterium
Dishing out clues to help the rest of the table figure out the identities – ringing any bells? That’s right folks, Mysterium. Rear Window shares a lot of design DNA with Mysterium
Over the course of a game, you’re going to make seven railway lines with twelve cards. No more, no less.
David Thompson has created an exciting, evocative game full of dice rolling, pushing your luck, and making do with insufficient actions.
As the captain of your own interstellar Uber your job is to take passengers (cards, in Wormholes’ case) to their destinations.
Sometimes you want a game that cuts through the layers upon layers of complexity of modern Euro games and instead emphasises doing one thing, and doing it well. Trekking Through History’s thing is set collection, and it’s something it does very well
Rival Shamans face off across a magical land, a magical land which is conveniently made of hexagons. Your aim: to become the most powerful Shaman the land has ever seen.
If you’ve found your way here in 2023, it’s likely it’s because you’ve heard the fuss and want to board the steam locomotive hype train. There’s one question on your lips, and I’m here to answer it for you.
If you’re going to make a game called Villainous, you need charismatic Villains, and the Star Wars universe is full of them. Star Wars + Villainous mechanisms + a few new tweaks = Villainous 1.5, and I really like it.
In previous reviews, I’ve talked about how theme is woven into games, like threads in a tapestry. In Votes for Women it’s less ‘weaving threads’ and more like ‘pick up that tapestry and dunk it in a tank of permanent dye’.
Four undead lords seeking to avenge their betrayal by the hand of their own king. Raise an army of once-dead fighters, rebuild your strongholds, and usurp the king, claiming his citadel