Scout Review
On the surface, it’s easy to say Scout is a set collection game. The truth is that it’s more of a ‘carefully craft a set and then get rid of it’ game.
On the surface, it’s easy to say Scout is a set collection game. The truth is that it’s more of a ‘carefully craft a set and then get rid of it’ game.
Manifest is a ’20s-themed pick-up-and-deliver affair. Rival shipping companies aim to be the best, making money by shipping goods and passengers around the globe.
There’s something about seeing how far you can push the whims of Lady Luck, in a safe environment, that appeals to pretty much everyone.
BCE 44 builds on the infamous events of the eponymous year when Julius Caesar was assassinated on the floor of the Senate, by a group of senators who worried that he had too much power over the empire
When you get Cytress setup on the table, there’s no denying it makes for an impressive sight. The modular boards, plastic tubes, and garish neon hues all scream “Cyberpunk, yo”.
If you’ve read The Arabian Nights (One Thousand and One Nights) collection of stories, you might be familiar with the fate of the sultan’s bride, Scheherazade. In Almadi, rather than kill her as he intended to, the sultan is won over by her tales, and decides to build her her own realm – Almadi.
“You’ve got to ask yourself one question: ‘Do I feel lucky?’ Well, do you, punk?”. Why yes, yes I do Harry Callahan. It’s a good thing too, as push-your-luck is one of my favourite things in a game.
Whirling Witchcraft is the latest in a proud line of games which let you build a tableau, your ‘engine’, on the table in front of you. Rival witches are aiming to wield magic so powerful that they simply overwhelm their neighbours, claiming victory in the process.
When I first saw the name ‘Subastral’, I immediately thought “Cool, definitely a space game”. I was wrong. Subastral in this context refers to exactly what it describes – below the stars. The focus is our own blue marble, our own speck of beauty on the canvas of cosmic insignificance: planet Earth.
I recently reviewed Wingspan, a game about collecting birds and playing with tons of little plastic eggs. Its designer, Elizabeth Hargrave, was rocketed from “who’s that?” to a name that everyone in board games knows. So what’s for her follow-up to the birdy game? More birds? More delightful eggs? Nope. We’re still playing with animals that fly, but this time it’s butterflies.