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KAPOW! Volume 1 Review

kapow box art

I wonder how you're meant to say the name of this game. Do I turn up to my local game group and say "Hey guys, who wants to play KAPOW!?". I'd scare the crap out of them.

Revive Review

revive box art

Revive picks the things it wants to do - and there are a lot of them - and does each of them really well. Is it enough to revive the interests of those of you bored-to-death of Euros full of mechanisms?

Task Force: Carrier Battles in the Pacific Review

task force carrier battles in the pacific box art

Thematic touches are all over the game's design, and while they're the sort of things wargame veterans might take for granted, newcomers - who VUCA have clearly invited to the party with Task Force - will be pleasantly surprised.

Atlantic Chase Review

atlantic chase box art

For most of the game your boats are in some kind of quantum state, which sounds ridiculous I know, and I'm almost certainly misrepresenting quantum mechanics, but that's where we are.

Akropolis Review

akropolis box art

Akropolis would be tricky enough if was just a case of planning your own city because there are a buttload of decisions to make with every single tile choice and every single tile placement.

Skymines Review

skymines box art

Skymines is a blast. I've taught it to my regular group and they all had a great time with it. It's a strange game in as much as there's quite a lot going on, but it never feels like it's too much.

Spruance Leader Review

spruance leader box art

The strategic action is brilliant. It's clever, engaging, thoughtful, and a lot of fun, but there's some thick armour that needs penetrating before you get there.

Ynaros Fallin’ Preview

ynaros fallin box art

Rival Shamans face off across a magical land, a magical land which is conveniently made of hexagons. Your aim: to become the most powerful Shaman the land has ever seen.