Category: Reviews

cloudspire box art

Cloudspire Review

With its roots firmly in the MOBA and Tower Defence genres of video games, Cloudspire aims to replicate the feel of a game like League of Legends, but in a tabletop form

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Long Shot: The Dice Game Review

Horse racing might not be the first theme you think of when you’re choosing your next game. Other than people who like an occasional flutter on the Grand National, I don’t know a single person who’s actually into horse racing as a sport.

mini express box art

Mini Express Review

A train game with a share and investment structure, but not too dense, and you still get to play with tiny trains?

Moonrakers Review

Maybe it’s a generational thing, but when I first heard of Moonrakers, I assumed it was something to do with the strangest James Bond film – Moonraker. It’s not though, it’s a deck-building semi-coop game from publisher IV Games, and it’s very clever.

Gutenberg Review

The first thing you’ll notice when you see Gutenberg on the table are the cardboard gears. I dare you to not play with the cogs, making them spin, as if you were two-years-old playing with a Fisher Price toy

iki box art

Iki Review

Iki rejects the usual tropes of samurai, ninjas, and bug-eyed anthropomorphic cartoon animals. Instead, it transports us back to feudal Japan

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Las Vegas Royale Review

There’s something about seeing how far you can push the whims of Lady Luck, in a safe environment, that appeals to pretty much everyone.

amulet of thrayax box art

Amulet of Thrayax Preview

Not too many games put you in charge of your own cult. Fewer still task you with collecting the souls of the host city’s inhabitants by killing them all.

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44 BCE Preview

BCE 44 builds on the infamous events of the eponymous year when Julius Caesar was assassinated on the floor of the Senate, by a group of senators who worried that he had too much power over the empire

the gig box art

The Gig Preview

The Gig is a new mixture of genres to me. When it comes to board games, regular readers know I love roll- or flip-and-writes. While I’ve tried lots of different kinds, I’ve never played one with a real-time element.