Game Complexity: Light

village rails box art

Village Rails Review

Over the course of a game, you’re going to make seven railway lines with twelve cards. No more, no less.

akropolis box art

Akropolis Review

Akropolis would be tricky enough if was just a case of planning your own city because there are a buttload of decisions to make with every single tile choice and every single tile placement.

asteroid dice box and conternts

Asteroid Dice Preview

Asteroid Dice is best described as Throw Throw Burrito in spaaaaaace! But it’s also got a bit of bluffing thrown in and a natty, secondary throwing part to it which reminds me of Strike, despite being pretty different.

siuperclub box art

Superclub Review

Superclub has its sights set firmly on a very particular niche in our hobby. It’s a game for fans of football manager games who aren’t tabletop gamers

wormholes box art

Wormholes Review

As the captain of your own interstellar Uber your job is to take passengers (cards, in Wormholes’ case) to their destinations.

trekking through history box art

Trekking Through History Review

Sometimes you want a game that cuts through the layers upon layers of complexity of modern Euro games and instead emphasises doing one thing, and doing it well. Trekking Through History’s thing is set collection, and it’s something it does very well

pioneer rails box art

Pioneer Rails Preview

For this price, for a game as much fun as Pioneer Rails is, I think you’d have to try hard to think of a reason to not back it.

star wars villainous box

Star Wars Villainous Review

If you’re going to make a game called Villainous, you need charismatic Villains, and the Star Wars universe is full of them. Star Wars + Villainous mechanisms + a few new tweaks = Villainous 1.5, and I really like it.

kamisado box art

Kamisado Review

Kamisado finds a happy medium between the two extremes. It’s a game I can teach to anyone in a minute and have them enjoy, but the depth of the strategy continues to emerge long after your fiftieth game.

fatal knockout box art

Fatal Knockout Preview

I grew up in the Golden Age of arcade beat-em-ups. The likes of Street Fighter 2 consumed me and my spare change for years. For a long time, there was no way to get that same feeling at home, and the rip-off games that appeared didn’t really scratch that itch (we won’t talk about how much I spent on a Japanese import copy Street Fighter 2 SNES cartridge)