Vaalbara Review
Vaalbara shares some of Citadels’ DNA but does it in a distinctly different way, resulting in a quick, lightweight game with a decent level of interaction
Vaalbara shares some of Citadels’ DNA but does it in a distinctly different way, resulting in a quick, lightweight game with a decent level of interaction
Over the course of a game, you’re going to make seven railway lines with twelve cards. No more, no less.
Akropolis would be tricky enough if was just a case of planning your own city because there are a buttload of decisions to make with every single tile choice and every single tile placement.
Asteroid Dice is best described as Throw Throw Burrito in spaaaaaace! But it’s also got a bit of bluffing thrown in and a natty, secondary throwing part to it which reminds me of Strike, despite being pretty different.
Superclub has its sights set firmly on a very particular niche in our hobby. It’s a game for fans of football manager games who aren’t tabletop gamers
As the captain of your own interstellar Uber your job is to take passengers (cards, in Wormholes’ case) to their destinations.
Sometimes you want a game that cuts through the layers upon layers of complexity of modern Euro games and instead emphasises doing one thing, and doing it well. Trekking Through History’s thing is set collection, and it’s something it does very well
For this price, for a game as much fun as Pioneer Rails is, I think you’d have to try hard to think of a reason to not back it.
If you’re going to make a game called Villainous, you need charismatic Villains, and the Star Wars universe is full of them. Star Wars + Villainous mechanisms + a few new tweaks = Villainous 1.5, and I really like it.
Kamisado finds a happy medium between the two extremes. It’s a game I can teach to anyone in a minute and have them enjoy, but the depth of the strategy continues to emerge long after your fiftieth game.