Game Length: Medium (30-90 mins)
I have a lifelong fascination with submarines. I don’t know where it came from, or why it persists, but something about underwater warfare just does it for me. With my recent foray into wargames, it seemed like the perfect time to take the plunge, if you’ll pardon the pun
Origins: First Builders puts you in a world where these aliens have popped over to say hi, and are willing to teach us all about building and warfare, and all that good stuff.
“Ooh, it looks like Monopoly! Is it like Monopoly?”. No, friend, this game is Magnate: The First City, and it’s nothing like Monopoly
A War Of Whispers turns area-control on its head, with a game full of subterfuge, misdirection, and cunning.
Real-time worker-placement?? What on Earth were they thinking? As Dr. Malcom said in Jurassic Park: “your scientists were so precoccupied with whether they could, they didn’t stop to think if they should”. I’m not sure there were many scientists involved with designing Pendulum, but you get the idea.
If you think of Board&Dice, you probably think of heavy Euro games with ancient historical themes. Traditionally, these have always started with ‘T’, so I wondered what I’d find when I received Zapotec in the mail.
Peer Sylvester is the designer behind one of my favourite games ever: The King Is Dead. When Brian Boru: High King of Ireland was announced, I got excited.
When you get Cytress setup on the table, there’s no denying it makes for an impressive sight. The modular boards, plastic tubes, and garish neon hues all scream “Cyberpunk, yo”.
SpaceCorp is a game of exploration, expansion, and exploiting the precious resources found on other planets and asteroids. In fact, I guess you could call it a 3X game, instead of a 4X, as there’s not much in the way of extermination going on.
As the name implies, Robin Hood has been captured by the Sheriff of Nottingham (boo, hiss), and it’s up to you to round up the villagers, defeat his guards, and rescue our hero in Lincoln green.