Game Type: Competitive - high interaction
Today I’m upping the ante with my recent dive into wargaming. Putting on my big boy trousers and stepping up to ‘hex and counter’ games. My first foray proper into this world is with Salerno ’43, a game from GMT Games and designer Mark Simonitch.
For such a simple action set to choose from, and with only three roles available in the entire game, Oath has no right to tickle your brain in the way it does.
As Eddie Izzard once said, over here in Europe we’ve got tons of castles. So many, that we’ve all got one each.
With a name like Unlucky Adventurers, you might be wondering if it’s a game of complete luck. The answer is a bit of yes, and a bit of no.
Poleis is a war game, but not one with a ton of cardboard chits, or worrying about attack and defence values. In fact, it looks and feels more like a Euro game
It makes me enormously happy – smug, almost – to say that Klask isn’t just good in the context of “for a poor man’s crokinole”. It’s just brilliant.
Guns or Treasure is a quick card game which pitches rival players as pirates, aiming to take the most treasure, and with it, infamy!
A post-apocalyptic, pretzels & Pabst, petrol-powered, powder keg of a game
Wargames tend to do asymmetry best. Crescent Moon is the new kid on the block, moving the strategy to a non-specific Caliphate, somewhere out in the desert.
With its roots firmly in the MOBA and Tower Defence genres of video games, Cloudspire aims to replicate the feel of a game like League of Legends, but in a tabletop form